The latest release of the Unity SDK 6.0 has all the building blocks to create your unique Avatar Creator experience inside the game engine. It also supports a new bodytype for XR apps (experimental).
We are testing a new architecture of the Engine-Native Avatar Creator, introducing the “Elements” layer. It aims to make it easy to build your UI of the Avatar Creator on top of the API Wrappers. Check out the sample (Package Manager, Ready Player Me SDK Core -> Samples) and let us know your thoughts!
We merged the Avatar Creator for Unity package into the core - making the integration more accessible and reducing complexity.
Unleash AI-powered creativity with 31 styles and text prompts for custom texture generation.
Improved looks, simplified and more flexible 2D Avatars API is now available.
We listened to your feedback and iterated on our approach to the React integration. The former React SDK is now obsolete and will be replaced by two packages, the React Avatar Creator and Visage.
Today we released Ready Player Me Unreal SDK 1.4.0, which brings some great improvements and fixes for new developers and UE 5.3 support.
2D Avatars from Ready Player Me Avatar API now render on average 3x faster, resulting in significant reduction in 2D avatar load times.
With the latest releases of Unreal Engine and Unity Avatar Creator SDK packages, you can now create a native and custom Avatar Creator experience.
We are launching AI Copilot, a tool assisting you during the Ready Player Me integration process. It will help you evaluate our platform, guide you through the development process, give you tips on optimizing your app or game’s performance, and ensure a smooth launch.
Ready Player Me Avatar Creator now consumes approximately 5x less bandwidth while customizing avatars, leading to faster avatar loading and customization experience in poor connections.
The UX/UI Guideline is a comprehensive and practical manual that empowers you to seamlessly integrate Ready Player Me within your game or app.
Two new parameters to the Avatar Configuration to optimize performance, and with the new Quickstart map, it's now also easier to get started with Ready Player Me in Unreal.
Unity SDK 3.1.0 comes with an improved quickstart scene to make the loading of personal avatars at runtime easier.
Unity SDK 3.0 is now available with several improvements. It also introduces a breaking change. Please follow the instructions to ensure an effortless upgrade experience.
For enhanced security, you can now configure an API key to allow read or write access to specific API resources.
Quickly locate assets with new search and filtering features.
Ready Player Me Avatars now support Unity Netcode with a simple package installation.
Make Ready Player Me avatars compatible with Photon Unity Networking (PUN) with a simple Unity Avatar SDK package.
Receive actionable feedback for failed asset validations.
Account Linking and Guest Accounts help to reduce friction for your users.
The Assets endpoints allow you to upload and manage custom outfits for your game or app.
Manage and upload your own full-body outfits directly from Studio.
We're excited to announce some major enhancements to our NFT wallet functionality, designed to make it easier for users to manage and use their NFT assets within our platform.
We are expanding our WebAPI with new features, including support for kiosk-like experiences and new bodyType parameter.