Photon Unity Networking (PUN) 2 support for Ready Player Me avatars

Photon Unity Networking (PUN) requires characters to be ready prefabs to be instantiated when a player joins a room, and Ready Player Me avatars are used by loading them in runtime. The new released package for the Unity Avatar SDK helps solve this problem by providing a Ready Player Me avatar prefab and a component that handles avatar loading and mesh and material transfer to the character prefab.

Check out the GitHub Repository