We will help you get set up according to your needs.
I want to create an avatar to use in games or apps, add to social profiles, or just have fun customizing
I am developing a game that I want to integrate with your avatar system
Android sample app written in Kotlin
Spawn up to 200 different avatars into the same scene to see how it affects the performance of the scene.
Unity project that uses Netcode and Ready Player Me Unity SDK to demonstrate working example of a multiplayer.
This example showcases running Ready Player Me avatar creator website inside a native iOS application using WKWebview.
This example showcases embedding Ready Player Me avatar creator as a WebView to React Native mobile applications and retrieving the URL to the 3D model of the avatar.
Sample project which adds Ready Player Me avatars to Unreal Lyra example
Unity project that uses the paid Vuplex Web Browser plugin to run the Ready Player Me Avatar creator and load the Ready Player Me Avatar into the application at runtime.
Demonstrates how to preload Ready Player Me avatars while showing a loading screen, and spawn number of preloaded avatars instantly.
demonstrates how to render the ReadyPlayerMe avatars in the 2D space, to create images or 2D Animations.
Demonstrates how to use the Live Link plugin to apply facial tracking and animations onto a ReadyPlayerMe Avatar.
Demonstrates how to add ReadyPlayerMe avatars to a multiplayer game that requires replication in regards to avatar and mesh loading for multiple game clients.
Demonstrates the use of the Unreal Engine Web Browser module (and Web Browser Widget) to embed the ReadyPlayerMe Web Avatar Creator inside an application to create a seamless integration.
Demonstrates the use of the Ready Player Me Custom Avatar Creator open-source plugin. The plugin is an in-engine implementation of the web avatar creator.
Example demonstrates the animation retargeting from the UE5 Mannequin to ReadyPlayerMe avatar, and creating a controllable character.