Make a Multiplayer Game In Unity With Photon Unity Networking (PUN) or Unity NetCode Avatar SDK Packages

Building multiplayer games in Unity can be hard. Fortunately, great services, such as Photon and Unity NetCode. are out there making this challenge much less complex. Available today, Ready Player Me avatars are compatible with both - with a single package installation.

Get Started with Photon Unity Networking (PUN) in the Avatar SDK

Photon Unity Networking (PUN), a real-time multiplayer framework, provides a robust networking infrastructure for seamless connectivity across platforms. With Photon Multiplayer, you can effortlessly implement multiplayer functionality in your game, app, or XR experience.

Photon Multiplayer offers essential features such as matchmaking, room creation, voice chat, and synchronized game states. These features enable users to collaborate, compete, and socialize in shared virtual spaces in real time. Whether you're designing cooperative gameplay or competitive challenges, Photon Multiplayer provides a reliable and scalable infrastructure for real-time interactions between players.

Ready Player Me avatars are usually loaded at runtime. Though, Photon requires the avatar to be instantiated already at startup. The package solves this problem by providing a Prefab, that handles the avatar loading and mesh and material transfer to the character prefab from Photon.

All the details, installation guide and samples are available on GitHub.

Get Started with Unity NetCode the Avatar SDK

Unity NetCode is a feature set offered by Unity Technologies for building multiplayer games and networking functionality in the Unity game engine. It simplifies the development of online multiplayer experiences by managing game state synchronization across multiple clients and servers.

With a High-Level API, developers can easily define networked behaviors for game objects without worrying about low-level networking details. Unity Netcode also supports dedicated servers, peer-to-peer connections, and relay servers, while providing tools for testing and debugging networked games.

With the newly released Ready Player Me SDK Package for Unity NetCode, you are provided with a ready-to-play example - making it easy to learn and get started.

All the details, installation guide and samples on available on GitHub.

Get started with Ready Player Me

Are you building an app or game that could use some avatars? You can integrate Ready Player Me for free, even in commercial applications. Sign up here to get started.

Let us know in the Ready Player Me Developers Forum if you have any questions. We would love to hear about how you integrated the avatars into your project. And feel free to suggest other topics you would like us to cover in future blog posts.