News & Updates

Launching new monetization tools for developers

Introducing a new set of monetization tools for developers. Launching in a limited alpha, available soon to more partners in a closed beta.

With last year’s launch of the Avatar REST API, we started setting the foundations for new tools for developers using our platform. Just last month, we rolled out the Asset Manager, letting you create and distribute custom content in your apps. Today, we are expanding the developer toolset with the first set of monetization tools. This opens doors to an avatar economy for thousands of developers in our network.

Developers will have two ways to monetize their apps or games:

  1. Create and upload their own assets using the Asset Manager and then sell them within their apps;
  2. Sell interoperable assets created by Ready Player Me and partners, including premium outfits and avatar collections.

Both are powered by our new Unlock API. It allows developers to create storefronts within their own apps or inside virtual worlds.

New monetization tools are currently available to selected partners—including Hiber, 9count, and Omlet—who are helping us polish some features before a wider release. Our first collection, The Outer Kingdom, is available now. Outfits purchased in one of the apps are compatible with all other apps and games using Ready Player Me avatars.

If you would like to be among the first developers to join a closed beta, sign up here.

Learn more about the new monetization tools, featuring Hiber

Join us for the next Dev Diaries to learn more and ask any questions about the new monetization tools. We will go over everything new with Malin Hendriksen and Jonas Tageman from Hiber.

Join us on June 21st (Wednesday) at 12 PM EDT or sign up to get the recording. More details here.

Get started with Ready Player Me

Are you building an app or game that could use some avatars? You can integrate Ready Player Me for free, even in commercial applications. Sign up here to get started.